It may not be the most significant trend in gaming history, but the last few years have been pretty good if you"re the type of người chơi to try out the occasional licensed title. Unlượt thích some of the drek from generations of budget tie-ins past, many licensed games these days are at least playable, & often have sầu enough spark in them lớn make playing them not feel like a predatory exploitation of fans" love.

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Then again, there arealways exceptions.


Accel World VS Sword Art Online: Millennium Twilight(PS4 , PS Vita)Developer: ArtDinkPublisher:Bandai Namco GamesReleased: July 7, 2017 (NA/EU/SEA), March 16, 2017 (JP)MSRP: $59.99 (PS4) $39.99 (Vita)

Accel World VS Sword Art Online: Millennium Twilightfinally links together the two most popular worlds created by hit author Reki Kawahara. At this point, Sword Art Onlineneeds little introduction, but Accel Worldmight be a little more obscure. That"s a shame, since I"ve always thought that Accel World was the better of the two.

For the uninitiated, Accel Worldis another game-based story that technically takes place a generation into lớn the future of Sword Art Online"s world. In it, people are equipped with "Neuro Linkers," special collar-shaped wearable computers that can vày both Augmented & Virtual Reality, & make Google Glass look about as advanced as a hammer & chisel. Kids battle it out in Brain Burst, an AR/VR fighting game that plays like a hybrid of City of Heroesand PlayerUnknown"s Battlegroundsin fantastical landscapes overlaid over the real world, using custom "Duel Avatars" & trading points that grant actual, real-world time-slowing superpowers to use for success in real life.

It"s pretty wild, lớn say the least, và for me its approach to lớn stakes và characterization worked much better than the more popular Sword Art Online, which khổng lồ this day lives in the shadow of its original story arc.


Unfortunately, the qualities that made Accel Worlda better anime series also tended lớn make it a worse actual game, and a couple of subpar, Japan-only PSP entries are all that khung its dedicated game stable. If nothing else, the various Sword Art Onlinegame adaptations were at least solid, if rarely exceptional.

This is all the more disappointing, considering that Accel World VS Sword Art Online: Millennium Twilightis doing the right thing, on paper. Rather than risk another subpar attempt of translate the weird qualities of Accel Worldinto a recognizable game, ArtDink essentially wrote a bunch of Accel Worldcharacters into lớn the proven skeleton of an existing, decent Sword Art Onlinegame, specifically Sword Art Online: Lost Song.

Indeed, it"s much more informative to see Millennium Twilightless as a crossover game, where the properties involved are presumed to lớn be given equal treatment, than as an expansion khổng lồ Lost Song. A more accurate title for this game would be Sword Art Online: Lost Song 2: The Brain Burst Incursion.

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This truth extends even to the narrative, which mainly focuses on Kirilớn & Asumãng cầu as they rush to lớn rescue their AI pixie daughter, Yui, from the clutches of the malevolent entity responsible for merging their session of ALfheim Onlinewith the mechanics (và players) of a game that won"t exist for at least another twenty years or so. It"s a whole thing.


Sadly, what actually happens in the story isn"t nearly as dramatic as the bonkers premise might imply. Half of the game"s thankfully short running time is spent assembling the combined casts of both series (apparently, no one logs off, even when the game goes down for "maintenance"), leaving plenty of time for Sword Art Online& Accel World"s characters to lớn mingle, interact, banter, và fight each other. These interactions can be fun, but their impact is dependent almost entirely on prior investment in Sword Art Online. The Accel Worldcharacters, being less popular, spkết thúc a lot of time having lớn explain their own setting lớn the audience. If nothing else, it"s at least more entertaining than reading a Wiki entry.

I wish I could say the same for the gameplay, but unfortunately, having played Sword Art Online: Hollow Realization, I cannot. It preserves the core mechanics, graphics, and even enemy assets of Sword Art Online: Lost Song,a game that already felt a little bit too simplistic and rote lớn be worth recommending in 2015. Characters still conduct combat in a quasi-Warriors-esquemelee, learning and firing off skills, & occasionally flying lớn engage in aerial combat. The only difference, really, comes from the addition of the Accel World guest characters.

Called "Duel Avatars" (the SAO characters are just "fairies"), Accel World"s cast all roông chồng a series of chất lượng abilities unlinked to their choice of weapon. In fact, a Duel Avatar often istheir weapon, such as in the case of Blaông xã Lotus, Accel World"s most visible character và possibly the best girlfriover ever. I"d play a game that was only about this queen made of swords with the hots for chubster protagonists.


Other Duel Avatars include powers like a leopard transformation, rocket boosters, & the ability to lớn summon a giant, imMobile missile-spewing fortress methân phụ. For this puissance, they trade away the ability khổng lồ fly (barring a couple of special cases), & need to get around Millennium Twilight"s huge maps by super-jumping lượt thích The Incredible Hulk.

This distinction doesn"t work nearly as well in practice as theory, as Millennium Twilight simply isn"t different enough from Lost Songto make playing a Duel Avatar feel fun. Case in point: Fighting one of the game"s many flying bosses sucksif your characters can"t fly themselves. Outside of pure fan enthusiasm, the incentive khổng lồ actually play as one of the Accel Worldcharacters quickly fades once confronted with the game proper.


Ultimately, while Accel World VS Sword Art Online: Millennium Twilightmeans well lớn try and merge what"s cool about both Sword Art Online& Accel World, its high points are too few and far between to consider it a success.